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James Weston

3D Artist - Assets & Environments

Experience:

7 Years

Email:

Location:

Vancouver, British Columbia

Canada

Residency Status:

British Citizen

Permanent Resident of Canada

A Bit About Me

Hi - I'm James, an assets & environments artist with 7 years of professional experience in the VFX industry.

 

I hope you like all the work on my page. This is just a handful of projects I have had the chance to work on.

 

Graduate from Teesside University in 2017 having received a First Class BA (Hons) Computer Animation & Visual Effects.

With the integration of Houdini within my standard Maya modeling workflows I thrive on the more complex and technical builds. I create custom procedural tools in Houdini to aid in overall quality and efficiency in my asset builds

Work Experience

The Mill

3D Generalist

August 2017 - April 2020

London, United Kingdom

  • Working with in a fast passed advertising environment I reported to leads/ supervisors

  • I worked on a large variety of assets from characters to full scale environments

  • Creating HDRI’s from raw photos, setting up lighting and rendering final shots 

One Of US

April 2020 - April 2021

3D Asset Artist

London, United Kingdom

  • Working with in the asset department I reported directly to my supivisor

  • Modelling & tetxturing of props, enviroment and character assets using Maya, ZBrush & Houdini

  • Testing of a new Houdini based rendering pipeline

Framestore

3D Modelling & Texturing

April 2021 - October 2021

London, United Kingdom

  • Hard surface models for close up and large environments

    Modelling of assets using Maya & Houdini

  • Modelling assets with advanced non destructive procedural workflows to adrress fast iteration with short deadlines

  • Weekly show & tell meetings showcasing new tools and workflow I developed within Houdini

  • Delivered a project withing Unreal Engine 4 creating HDA’s to using within the engine

DNEG

Modelling & Environments

November 2021 -  December 2023

Vancouver, Canada

  • Hard surface models and large scale organic environment models

  • Modelling of assets using Maya, Zbrush and Houdini

  • Often shared across the environment department to model and scatter complex close up environments

  • Building and documenting Houdini tools (HDA)

  • Creating and documenting FX friendly modelling workflows

Carson+Doyle

Sept 2020 - April 2021

Motion Graphics Designer/ AR Artist

London, United Kingdom

  • I joined the team as freelance motion graphics artist whilst working on campaign advertising for Tinder.

  • Learnt Lens Studio, Snapchats Augmented Reality software

  • Create multiple successful Tinder Snapchat filters/ lens's for their PYOT campaign.

Untold Studio

3D Assets & Environments

June 2024 -  Present

London, United Kingdom

  • Environmnet generalist building a detailed hard surface/ organic environment

  • Modelling, texturing & look development of assets

  • Building complex scattering setups and rendering using Houdini 

Let's Get
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