James Weston
3D Artist - Assets & Environments
Experience:
7 Years
Email:
Location:
Vancouver, British Columbia
Canada
Residency Status:
British Citizen
Permanent Resident of Canada
A Bit About Me
Hi - I'm James, an assets & environments artist.
With seven years of industry experience in high-end visual effects, I have contributed to a variety of projects, including advertisements, TV shows, and films.
Starting as a generalist and evolving into asset creation and environment work, I’ve developed a versatile skill set that delivers high-quality, efficient results.
Passionate about creativity and expanding my skill set into more stylized feature animation projects, I’m now aiming to take the next steps in my career, progressing toward more senior roles.
Work Experience
One Of US
April 2020 - April 2021
3D Asset Artist
London, United Kingdom
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Asset Department Collaboration: Reported directly to the supervisor, ensuring alignment with project goals and quality standards.
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Modeling & Texturing: Created high-quality props, environment, and character assets using Maya, ZBrush, and Houdini.
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Pipeline Testing: Evaluated a new Houdini-based rendering pipeline to optimize production workflows.
Framestore
3D Modelling & Texturing
April 2021 - October 2021
London, United Kingdom
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Hard Surface Modeling: Created detailed models for both close-up shots and large-scale environments.
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Advanced Asset Modeling: Modeled assets in Maya and Houdini using non-destructive procedural workflows for fast iterations under tight deadlines.
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Tool Development & Showcase: Presented new tools and workflows in weekly meetings, enhancing team efficiency with Houdini solutions.
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Unreal Engine Integration: Delivered a project in Unreal Engine 4, creating and implementing HDAs for seamless in-engine use.
DNEG
Modelling & Environments
November 2021 - December 2023
Vancouver, Canada
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Led Team to Success Under Pressure: Instrumental in guiding a team of artists to deliver a large-scale environment model within a critical deadline.
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Hard Surface & Organic Modeling: Created intricate models, from hard surface assets to large-scale organic environments.
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Versatile Asset Creation: Modeled assets using Maya, ZBrush, and Houdini to meet diverse project needs.
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Environment Collaboration: Supported the environment team by modeling and scattering complex, close-up environments.
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Houdini Tool Development: Built and documented custom Houdini tools (HDAs) to streamline workflows.
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FX-Friendly Workflows: Developed and documented modeling workflows tailored for seamless FX integration.
Carson+Doyle
Sept 2020 - April 2021
Motion Graphics Designer/ AR Artist
London, United Kingdom
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Freelance Motion Graphics Artist: Joined the team to work on Tinder's advertising campaign.
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Mastered AR Tools: Quickly learned Snapchat's Lens Studio to develop augmented reality content.
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Successful Filter Creation: Designed multiple successful Snapchat filters for Tinder's PYOT campaign.
Untold Studio
3D Assets & Environments
June 2024 - Present
London, United Kingdom
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Environment Generalist: Crafted detailed hard surface and organic environments, elevating project realism and visual impact.
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Asset Creation: Modeled, textured, and developed assets to align with artistic direction, enhancing overall production quality.
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Houdini Expert: Built complex scattering setups and optimized rendering for stunning, efficient results.
The Mill
3D Generalist
August 2017 - April 2020
London, United Kingdom
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Fast-Paced Advertising Environment: Collaborated with leads and supervisors, adapting quickly to dynamic project demands.
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Versatile Asset Creation: Produced a wide range of assets, from character models to full-scale environments.
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HDRI & Lighting: Created HDRIs from raw photos, set up lighting, and rendered final shots to achieve high-quality visuals.
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Asset Library Management: Organized and maintained a comprehensive asset library for streamlined production.