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James Weston

3D Artist - Assets & Environments

Experience:

8+ Years

Email:

Location:

Vancouver, British Columbia

Canada

Residency Status:

British Citizen

Permanent Resident of Canada

A Bit About Me

Hi - I'm James, a 3D Assets & Environments Artist.

 

With over eight years of experience in high-end visual effects, I specialize in asset creation and procedural modelling, developing efficient, scalable workflows across film, episodic, and advertising projects.

 

My background as a generalist gives me a broad technical foundation and adaptability across multiple disciplines.

 

Known for my collaborative mindset and problem-solving approach, I bring both technical insight and creative intuition to every project I’m part of.

Work Experience

ZOIC Studios

3D Generalist-Assets & Environments

December 2024 - Present 

Vancouver, Canada

  • Procedural Modeling: Developed non-destructive Houdini workflows for asset and environment builds, enabling rapid iteration and scalability across sequences.

  • Solaris Pipeline Development: Assisted in refining the studio’s Solaris-based pipeline for lighting, rendering, and asset integration.

  • Tool Support & Development: Partnered with artists to troubleshoot tools and contribute to custom HDA and VEX-driven utilities that improved efficiency.

  • Environment Modeling: Created and optimized detailed environments, ensuring clean topology and scene organization for downstream departments.

  • Methodology Consultation: Regularly consulted in asset methodology meetings to advise on the most efficient modeling approaches—evaluating procedural versus traditional methods to suit the asset and project needs.

  • AI-Assisted Modeling: Utilized AI-generated reference imagery and geometry tools to create quick, accurate base meshes—accelerating early modeling stages and improving iteration speed.

One Of US

April 2020 - April 2021

3D Asset Artist

London, United Kingdom

  • Asset Department Collaboration: Reported directly to the supervisor, ensuring alignment with project goals and quality standards.

  • Modeling & Texturing: Created high-quality props, environment, and character assets using Maya, ZBrush, and Houdini.

  • Pipeline Testing: Evaluated a new Houdini-based rendering pipeline to optimize production workflows.

Framestore

3D Modelling & Texturing

April 2021 - October 2021

London, United Kingdom

  • Hard Surface Modeling: Created detailed models for both close-up shots and large-scale environments.

  • Advanced Asset Modeling: Modeled assets in Maya and Houdini using non-destructive procedural workflows for fast iterations under tight deadlines.

  • Tool Development & Showcase: Presented new tools and workflows in weekly meetings, enhancing team efficiency with Houdini solutions.

  • Unreal Engine Integration: Delivered a project in Unreal Engine 4, creating and implementing HDAs for seamless in-engine use.

DNEG

Build TD - Modelling & Environments

November 2021 -  December 2023

Vancouver, Canada

  • Led Team to Success Under Pressure: Instrumental in guiding a team of artists to deliver a large-scale environment model within a critical deadline.

  • Hard Surface & Organic Modeling: Created intricate models, from hard surface assets to large-scale organic environments.

  • Versatile Asset Creation: Modeled assets using Maya, ZBrush, and Houdini to meet diverse project needs.

  • Environment Collaboration: Supported the environment team by modeling and scattering complex, close-up environments.

  • Houdini Tool Development: Built and documented custom Houdini tools (HDAs) to streamline workflows.

  • FX-Friendly Workflows: Developed and documented modeling workflows tailored for seamless FX integration.

Carson+Doyle

Sept 2020 - April 2021

Motion Graphics Designer/ AR Artist

London, United Kingdom

  • Freelance Motion Graphics Artist: Joined the team to work on Tinder's advertising campaign.

  • Mastered AR Tools: Quickly learned Snapchat's Lens Studio to develop augmented reality content.

  • Successful Filter Creation: Designed multiple successful Snapchat filters for Tinder's PYOT campaign.

Untold Studio

3D Artist -  Assets & Environments

June 2024 -  December 2024

London, United Kingdom

  • Environment Generalist: Crafted detailed hard surface and organic environments, elevating project realism and visual impact.

  • Asset Creation: Modeled, textured, and developed assets to align with artistic direction, enhancing overall production quality.

  • Houdini Expert: Built complex scattering setups and optimized rendering for stunning, efficient results.

The Mill

3D Generalist

August 2017 - April 2020

London, United Kingdom

  • Fast-Paced Advertising Environment: Collaborated with leads and supervisors, adapting quickly to dynamic project demands.

  • Versatile Asset Creation: Produced a wide range of assets, from character models to full-scale environments.

  • HDRI & Lighting: Created HDRIs from raw photos, set up lighting, and rendered final shots to achieve high-quality visuals.

  • Asset Library Management: Organized and maintained a comprehensive asset library for streamlined production.

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© 2025 Online Portfolio by James Weston

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