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James Weston

3D Artist - Assets & Environments

Experience:

7 Years

Email:

Location:

Vancouver, British Columbia

Canada

Residency Status:

British Citizen

Permanent Resident of Canada

A Bit About Me

Hi - I'm James, an assets & environments artist.

With seven years of industry experience in high-end visual effects, I have contributed to a variety of projects, including advertisements, TV shows, and films.

Starting as a generalist and evolving into asset creation and environment work, I’ve developed a versatile skill set that delivers high-quality, efficient results.

Passionate about creativity and expanding my skill set into more stylized feature animation projects, I’m now aiming to take the next steps in my career, progressing toward more senior roles.

Work Experience

One Of US

April 2020 - April 2021

3D Asset Artist

London, United Kingdom

  • Asset Department Collaboration: Reported directly to the supervisor, ensuring alignment with project goals and quality standards.

  • Modeling & Texturing: Created high-quality props, environment, and character assets using Maya, ZBrush, and Houdini.

  • Pipeline Testing: Evaluated a new Houdini-based rendering pipeline to optimize production workflows.

Framestore

3D Modelling & Texturing

April 2021 - October 2021

London, United Kingdom

  • Hard Surface Modeling: Created detailed models for both close-up shots and large-scale environments.

  • Advanced Asset Modeling: Modeled assets in Maya and Houdini using non-destructive procedural workflows for fast iterations under tight deadlines.

  • Tool Development & Showcase: Presented new tools and workflows in weekly meetings, enhancing team efficiency with Houdini solutions.

  • Unreal Engine Integration: Delivered a project in Unreal Engine 4, creating and implementing HDAs for seamless in-engine use.

DNEG

Modelling & Environments

November 2021 -  December 2023

Vancouver, Canada

  • Led Team to Success Under Pressure: Instrumental in guiding a team of artists to deliver a large-scale environment model within a critical deadline.

  • Hard Surface & Organic Modeling: Created intricate models, from hard surface assets to large-scale organic environments.

  • Versatile Asset Creation: Modeled assets using Maya, ZBrush, and Houdini to meet diverse project needs.

  • Environment Collaboration: Supported the environment team by modeling and scattering complex, close-up environments.

  • Houdini Tool Development: Built and documented custom Houdini tools (HDAs) to streamline workflows.

  • FX-Friendly Workflows: Developed and documented modeling workflows tailored for seamless FX integration.

Carson+Doyle

Sept 2020 - April 2021

Motion Graphics Designer/ AR Artist

London, United Kingdom

  • Freelance Motion Graphics Artist: Joined the team to work on Tinder's advertising campaign.

  • Mastered AR Tools: Quickly learned Snapchat's Lens Studio to develop augmented reality content.

  • Successful Filter Creation: Designed multiple successful Snapchat filters for Tinder's PYOT campaign.

Untold Studio

3D Assets & Environments

June 2024 -  Present

London, United Kingdom

  • Environment Generalist: Crafted detailed hard surface and organic environments, elevating project realism and visual impact.

  • Asset Creation: Modeled, textured, and developed assets to align with artistic direction, enhancing overall production quality.

  • Houdini Expert: Built complex scattering setups and optimized rendering for stunning, efficient results.

The Mill

3D Generalist

August 2017 - April 2020

London, United Kingdom

  • Fast-Paced Advertising Environment: Collaborated with leads and supervisors, adapting quickly to dynamic project demands.

  • Versatile Asset Creation: Produced a wide range of assets, from character models to full-scale environments.

  • HDRI & Lighting: Created HDRIs from raw photos, set up lighting, and rendered final shots to achieve high-quality visuals.

  • Asset Library Management: Organized and maintained a comprehensive asset library for streamlined production.

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